Some configuration for compatibility with various other mods Fixed a Cabal dice game having the wrong score requirement Fixed bug where most battles with Dickerson counts as a Dickerson kill Dragon now has a large composite mount on the left side Cabal extortion/contribution: Force open comm link on fleet interaction (fixes the "skip contribution by closing dialog" exploit) * Branching and mutually-exclusive upgrade paths * Restore the ship, one upgrade at a time, to its former glory and beyond * Start inhospitable with most factions (and vengeful with pirates) * Start with a salvaged unique Infernus (Augmented Drive Field built-in) and a mid-size scavenged fleet (all with starting d-mods) Added custom Nexerelin start "The Infernal Machine" Made the Infernus less likely to be available to purchase in markets Diablo Cannon is now a STRIKE, USE_VS_FRIGATES weapon, like the Hellfire Cannon Added special new late-game IBB fleet of. * For now, is just part of a special HVB (Vayra's Sector required) * Will appear in a future update with special campaign integration. Added Palace-class Enlightenment Center (Cabal) * Appears in Cabal fleets as a capital ship should make them spam Odysseys less Added Succubus-class Pocket Battleship (Cabal) Integrated various new campaign features into existing content Added Story Point options to get out of giving the Cabal your stuff Fleet extortion options are disabled if the other fleet is not intimidated by player Starscream fuel per light year increased to 4 from 3 Starscream fuel increased to 120 from 100 Improved Cabal TOff behavior and other interaction aspects Fixed bug that caused Cabal fleets to bother the player more often than intended near high-Cabal-activity areas Cabal forced combat and transponder hostility fix Fixed a major bug that made a SP-cost Cabal interaction item not actually cost a SP Renegade supplies decreased to 35 from 40 Amalgam hull increased to 16000 from 12000 Mongrel hull increased to 10000 from 6500 Barbarian hull increased to 11000 from 9000 Added Rugged Construction to shieldless ships Cabal ships no longer have S-mods when recovered in Nexerelin Starscream now uses Advanced Ground Support instead of Ground Support Infernus armor increased to 1600 from 1400 Infernus shield upkeep reduced to 300 from 480 Infernus shield arc reduced to 90 from 180 degrees Cabal cannot take mission items (such as Janus Device) Cabal cannot take ships that can't be scuttled (such as Ziggurat) or those that have unremovable captains (such as integrated AI cores) Slightly buffed TIM's minefield upgrade, also made it less likely to mine yourself Be prepared to pay the fee to see their wares, however. It is possible to get in good with the Cabal, gaining access to high-end markets located on some large non-military Tri-Tachyon worlds. Cabal fleets are particularly difficult to fight due to their variety of powerful ships and weapons (especially when enabled with DynaSector), and their unique upgraded ships. While they tend to have a different attitude and accept payment to leave you alone, they definitely pose a threat to the unwary. The Cabal are the high-tech counterparts of pirates. Targets are generally chosen by direct command from the Starlight Council for reasons unknown. The Starlight Cabal enforces a doctrine of theft and aggression, broadly engaging in acts of piracy and terrorism. This has led skeptics to mock the Cabal as an elaborate scam, even though many such skeptics have abruptly vanished after voicing their opinion. In fact, the cost is literal tremendous periodic payments are paid directly to the Cabal hedge fund for the privilege of membership. However, to attain ascension, the price is steep. Believing that the future of mankind lay in complete technological synthesis, the Cabal ostensibly seeks to bring a subset of humanity to a higher, euphoric state of being. The Starlight Cabal is an exclusive cult of like-minded entrepreneurs and inheritors with deep ties to the Tri-Tachyon Corporation.
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